![]() The game is still fun, but part of Flight Control's appeal on iOS is the visceral control scheme - your finger traces the path directly on screen. The stunt gates add a lot of flavor to the game, and this level makes Flight Control HD for the Mac more than just a straightforward port of the iOS version.ĭoes this control scheme handle well compared to the simple, intuitive finger gestures on the iOS version of Flight Control? It's hit or miss. ![]() ![]() You can accumulate high scores pretty quickly on this level, but getting greedy with the stunt gates will net you a very early crash. On this level you have the normal multiple-runway, multiple-aircraft gameplay, but you also have yellow stunt planes that can rack up bonuses by flying through gates. The Steam-exclusive stunt level is my new favorite level, and one that I hope makes it to other platforms eventually. Thankfully, the levels ported from the iPad include an extra (almost Terminator-like) targeting reticle that zeroes in on planes in each others' danger zones. By contrast, the included levels from Flight Control HD for iPad look perfectly natural on the Mac, with one caveat: on larger, high-res screens, it can be hard to find those tiny planes. The effect isn't noticeably jarring on a 13-inch MacBook's screen, but on a 17-inch MacBook Pro screen it starts to get a little ridiculous. There are subtle graphical touches not present on the iPhone version, like flashing runway lights on some levels, different planes on the second level compared to the iPhone, and so forth.įlight Control HD on the Mac includes all the iPhone levels, which look weirdly blown-up on a Mac-sized screen. Naturally, with so little going on graphically, any modern Mac should be able to run Flight Control HD, and the game isn't pixelated even at 1920 x 1200 on a 17-inch MacBook Pro. In fact, some of the levels look virtually identical to those on the iPhone and iPad, just with more detailed graphics. Click "Read More" for the full review.įlight Control's graphics on the iOS platform have always been very simple-looking (in a good way), and that design sensibility has been transferred to the Mac. Many hundreds of crashed aircraft later, I can say that while the gameplay suffers a bit in translation to a non-touchscreen platform, overall the experience is still worth the US$4.99 asking price. Flight Control's gameplay seemed tailor-made for the touchscreens on the iPhone, iPod touch, and iPad, and I wasn't sure the game would translate well to a more traditional point-and-click interface.įlight Control HD for Mac came out on Steam last week, and since then, I've been putting the game through its paces. When I first heard the game was being ported to the Mac, I wondered how well the game's control scheme would work. Firemint's Flight Control has long been one of my favorite iPhone games it was one of the first apps I bought.
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