The most impressive part to me were the CG scenes that took place within cells. The quality of the CG and the quality of the cinematography in these scenes is astounding. Square’s CG artists are among the best in the industry. Personally, I liked this busy urban overland much better than the sparse green overlands of traditional RPGs.Īs is par for the course, Squaresoft packed their cinematic RPG with tons of CG FMV cinemas. The buildings have a good amount of detailing. While the polygon Manhattan may look primitive by 2002 standards, it looked awesome back then. The other polygons are used in the overland. They’re mostly mutated animals, and not the most original looking mutated animals. The enemy models look all right too, but their designs aren’t anything out of the ordinary. My main complaint is that protagonist Aya Brea’s polygon form is anorexically skinny. Both the playable and non-playable characters even have distinctive ways of walking. There is also great use of body language in the characters during non-interactive scenes. Even still, the polygon models have decent detailing on their faces and clothing during close-ups. The polygon characters are noticeably pixilated, but they looked great for their time. Because the game is set in a haunted Manhattan, the backdrops have that dark, gritty, urban look and feel to them wholly unlike the bright, colorful, prerendered backdrops in Star Ocean 2. Drawers and cupboards can be opened in various locales, and it is a good idea to check all of them. ![]() They have great detail and are often interactive. Even though this game was released in 1998, it still looks great. Like any good blockbuster, Parasite Eve has some terrific visuals. It’s enjoyable throughout its course, but it doesn’t have the makings of great cinema. It has a very Hollywood summer blockbuster vibe to it. This is a fitting description, as Parasite Eve feels more like an interactive movie than an RPG. Squaresoft’s Parasite Eve is dubbed “The Cinematic RPG” on the back of the jewel case.
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